Changelog:
-cell junior duration 50 -> 35
-cell junior cooldown 110 -> 150
-cell junior stats given per kill 70% -> 75%
-cell juniors have 25% -> 35% of cells stats
-cell junior mana cost 200/400/600/900 -> 500/1000/1500/2000
-Quick movement removed from cell's first and second forms
-cell android 17 & 18 absorb threshold 25% max hp -> 35% max hp
-androids 17 & 18 now have blink activated, they blink once every 60-90 seconds.
-dragonballs added
-scouter assembler now sells dragon radars
-capsule corp added, sells dragon radars and drops one upon death
-fixed cell juniors spawning 1 too many
-cell juniors now spawn with the same hero level as cell
-added ultra perf cell (lockon has to be added still)
Download Link
Were getting close to adding everything missing so you can expect the cool stuff soon.
Accidently broke piccolo's slappy hand
ReplyDelete